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    <title>1973 on RHampton&#39;s Blog</title>
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      <title>Additional Complexities</title>
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      <pubDate>Sat, 22 Nov 2025 19:38:49 -0600</pubDate>
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      <description>&lt;p&gt;&lt;em&gt;Discerning Dave Arneson&amp;rsquo;s Blackmoor Combat System - Part 3&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h2 id=&#34;decomposing-aif&#34;&gt;Decomposing AIF&lt;/h2&gt;&#xA;&lt;p&gt;We begin today by looking at &lt;strong&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Adventures_in_Fantasy&#34;&gt;Adventures in Fantasy&lt;/a&gt;&lt;/strong&gt; (AIF) by David Arneson and Richard Snider (one of the fellows in the Twin Cities gaming crowd). Snider is well known for adding complexity (see reviews of &lt;strong&gt;Powers &amp;amp; Perils&lt;/strong&gt; by Avalon Hill) though I do find &lt;strong&gt;Star Empires&lt;/strong&gt; to be readable and hope to get in some play next year. Arneson had complained that OD&amp;amp;D differed from the material he sent to Gygax. By looking at the combat system in AIF (published in 1979), I am hoping we will garner some insight into the elements of combat that Arneson found most essential to early Blackmoor’s combat system.&lt;/p&gt;</description>
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